Today we are getting an expansion of the 3DMark GPU benchmark's family with the introduction of the new Speed Way benchmark. The new benchmark incorporates Microsoft's DirectX Raytracing (DXR) ...
So quick question, all the benchmarks I read and all the games I have run either DX9 or DX11. What ever happened to DX10 and DX10.1? Is there a reason those technologies were never really explored?
The new 3DMark Speed Way benchmark sees UL teaming with Lenovo for branding, stressing out your GPU with ray tracing, and real-time global illumination to render realistic lighting and reflections.
UL Benchmarks is cracking the whip when it comes to real-time ray-tracing, and has announced the immediate availability of its new dedicated DirectX Raytracing feature test within its all-encompassing ...
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