One of the more curious and amusing bits of first-person shooter history and news in the past weeks has been the unearthing of a supposed build of Duke Nukem Forever that was shown at E3 2001. While ...
Andrew is a freelance writer from UK who specialises in video game news. He has written for What Culture, Rock Paper Shotgun, and PCGamesN. In 2023, he finally caved and bought an Xbox Series X. If ...
Duke Nukem Forever still won’t die. A leaker claiming to have a build of Duke Nukem Forever similar to one shown at E3 2001 posted screenshots and a video of the game early Monday, and the creator of ...
GameSpot may get a commission from retail offers. Duke Nukem Forever's E3 2001 build has shown up online, with the footage being confirmed to be authentic by George Broussard, Duke's creator and lead ...
Duke Nukem Forever was first announced in 1997, and wasn’t released until 2011. In 2001, a different build of the game was showcased at E3, but that version was scrapped, never to be released. However ...
Duke Nukem Forever is one of the longest drawn-out tragedies in the history of the FPS genre. Long development and a number of other factors turned a pretty good-looking shooter shown at E3 2001 into ...
Andrew is a freelance writer from UK who specialises in video game news. He has written for What Culture, Rock Paper Shotgun, and PCGamesN. In 2023, he finally caved and bought an Xbox Series X. If ...
A new Duke Nukem Forever 2001 leak has appeared online, showcasing unrevealed screenshots, details, and even gameplay footage from the unreleased early version of the infamous FPS game - and the ...
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There's no denying Duke Nukem Forever was a bit of a flop, but apparently there was another version of the game, created back in 2001, which was considerably more impressive, and much darker, though ...
Back in 2001, 3D Realms started work on their own version of Duke Nukem Forever. The result was a chaotic mix of old-school FPS sentiments with the crude humor and flashy bombastic thrills the series ...
Duke Nukem Forever undoubtedly represents one of the most challenging, convoluted, notorious, and infamous development cycles the gaming industry has ever seen. – While I’m not going to do a deep dive ...
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