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  1. AUTOMATON | オートマトンは日本・海外のゲーム情報サイト。 …

    Jun 18, 2014 · AUTOMATON(オートマトン)は、意見を誠実に伝えることを目指すビデオゲームWebメディアです。 インディーからAAAタイトルまで、日本・海外を問わず、ニュー …

  2. 最新ニュース - AUTOMATON

    オープンワールド・モンスター融合RPG『カセット ビースト』24時間限定で無料配布中、Epic Gamesストアにて。定価は1980円

  3. AUTOMATON WEST | JAPANESE VIDEOGAME NEWS

    2025-12-25 18:00 AUTOMATON WEST Japanese publisher G-Mode to bring elusive Armored Core mobile game to Steam and Switch

  4. Resident Evil Requiem’s dual-protagonist system will be like …

    Dec 12, 2025 · Following the announcement, AUTOMATON Japan had the opportunity to participate in a joint interview with Requiem’s director Akifumi Nakanishi and producer Masato …

  5. Clair Obscur: Expedition 33’s battle system was designed around …

    Dec 18, 2025 · Currently devoted to growing Automaton West to the size of its Japanese sister-site, while making sure to keep news concise and developer stories deep and stimulating.

  6. About - AUTOMATON WEST

    AUTOMATON is a website that publishes a wide variety of video game-related content, with a focus on Japanese gaming news. The Japanese version of AUTOMATON went live in June …

  7. Japanese game developers face ridiculously high font license fees ...

    Dec 1, 2025 · Currently devoted to growing Automaton West to the size of its Japanese sister-site, while making sure to keep news concise and developer stories deep and stimulating.

  8. Stellar Blade director Hyung-tae Kim receives award from …

    Dec 15, 2025 · Carlos "Zoto" Zotomayor Automaton West writer. Zoto has been playing video games for 30+ years now but has only recently come to grips with PC gaming. When he isn't …

  9. Clair Obscur: Expedition 33 studio doesn’t plan on expanding its …

    Automaton interviewed Guillaume Broche and Tom Guillermin, the creative director and lead programmer of Clair Obscur: Expedition 33.

  10. Is Arknights: Endfield an open-world game? The devs say “No, but …

    Arknights: Endfield developer RUA talks about why his team doesn't consider the game open-world, from a level design standpoint.