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  1. Main Goal: Introduce the “Computational Thinking” model as a way of preparing real-world problems for digital representation.

  2. URL (Universal Resource Locator)—An easy-to-remember address for calling a web page (like www.code.org) Internet—A group of computers and servers that are networked together Network—A …

  3. Meta: Dar al curso una idea clara de qué son las Ciencias de la Computación y cómo pueden ser útiles en sus vidas.

  4. Esta lección tomará una idea de una activi-dad anterior (4. Programación en hoja cuad-riculada) y el uso de esas habilidades para hacer hincapié en la importancia de comple-tar los programas que …

  5. mputer science learning. Some of the code.org/learn/beyond and csisfun.com. ADJUSTMENTS: that they remember most. Ask them about some of the most important vocabulary, like: Functions, …

  6. This is a class game. After introducing the idea of conditionals, if-statements, and loops, the class can practice together using a pre-written program, a deck of cards, and luck of the draw.

  7. This lesson covers algorithms. Using tangram shapes and graph paper, the first exercise will show how important it is to make each instruction as clear and unambiguous as possible. Afterward, the class …

  8. Esta clase cubre el tema algoritmos. Usando figuras de tangram y papel cuadriculado, el primer ejercicio muestra qué tan importante es hacer a cada instrucción lo más clara e in-equívoca posible. …

  9. This lesson will introduce the concept of “Computer Science” and explain what a “Computer Scientist” does. It will also give students an opportunity to assume the role of a computer scientist. By the end …

  10. By programming one another to draw pic-tures, students will begin to understand what programming is really about. The class will begin by students instructing each other to color squares in on graph …